Delete a file: OPEN1,8,15,"I":CLOSE1 OPEN1,8,15,"S:FILENAME":CLOSE1
Replace a file: SAVE "@0:FILENAME",8 --- A$="FILENAME" SAVE "@0:" + A$, 8.
'2264 : https://kodiak64.com/blog/wild-wood-deconstructed ADC : https://digitalerr0r.net/2011/03/21/commodore-64-programming-3-6502-arithmetics/ (mmh wel yea its gotta come from somewhere, now BEQ as a subroutine ? dazalni zeker?) -https://www.c64-wiki.com/wiki/Graphics_Modes -https://www.c64-wiki.com/wiki/Standard_Bitmap_Mode -https://www.c64-wiki.com/wiki/Multicolor_Bitmap_Mode for instance a slime or an orc graphic w as many color as possible using basic sounds already like math to barbie for now - 8 hires sprites + 1 background color + 1 character set (you need letters too) is missing bits of the palette - 8 lores sprites have to use the higher colors and multicol characters the lower so that could be 16 (i hope no ones reading im just thinking) since its basic to start dumping a 16color bitmap in the corner of the screen probably isnt an option - also i should be sleeping and its not 64day anyway - https://www.c64brain.com/graphics/commodore-64-sprites/ https://www.atarimagazines.com/compute/issue70/088_1_Loading_And_Linking_Commodore_Programs.php https://www.cosmigo.com/promotion/docs/onlinehelp/gfxHardware-c64.htm#:~:text=The%20C64%20Multi%20Color%20Character,a%20size%20ratio%20of%202x1. (https://vice-emu.pokefinder.org/index.php/VICEKB) keyboard map - - ... not compliant at all https://retro64.altervista.org/blog/very-basic-basic-plotting-characters-screen-c64-and-vic-20/ or maybe its the emulator - it prints like nothing its not ... https://stackoverflow.com/questions/28597139/change-color-of-text-without-color-memory-in-c64-assembly https://archive.org/details/1986-03-computegazette/page/n75/mode/2up (hardcore) - well : https://bumbershootsoft.wordpress.com/2020/11/09/building-a-faster-c64-bitmap-library/ - - even with rasterline interrupts just having 25% of the / 1/4th of the screen in pixelmode ... thats still 2500 and can you even split horizontally ? https://www.lemon64.com/forum/viewtopic.php?t=52591&sid=e23377d250f6f209bbea51b22c5dc8f5 https://codebase64.org/doku.php?id=base:timerinterrupts https://codebase64.org/doku.php?id=base:double_irq_explained https://www.lemon64.com/forum/viewtopic.php?t=45328&start=15 https://www.c64-wiki.com/wiki/Interrupt https://medium.com/developer-rants/interrupts-on-the-commodore-64-a-very-simple-example-cf1be764715e https://www.c64-wiki.com/wiki/Raster_interrupt http://www.c64os.com/post/commandandcontrol http://www.c64os.com/post/rasterinterruptsplitscreen https://books.google.be/books?id=UhpsEAAAQBAJ&pg=PT95&lpg=PT95&dq=c64+using+interrupts+combined+basic&source=bl&ots=rAvYksSF_A&sig=ACfU3U2ZoFZFDtAZv8uzxmwbF77qQncPuA&hl=nl&sa=X&ved=2ahUKEwj8nu6hua33AhVnhf0HHW36CTEQ6AF6BAghEAM#v=onepage&q=c64%20using%20interrupts%20combined%20basic&f=false https://dustlayer.com/c64-coding-tutorials/2013/4/8/episode-2-3-did-i-interrupt-you - ye stuff while stuffing - https://codebase64.org/doku.php?id=base:demo_coding_introduction - but some colourcycling petsci probably comes first - ... NOP takes two cycles - screen gets drawn 50 times a second, theres 380 rasterlines - math is hard - im gonna have to learn to read again, i was hoping for youtube vids to put on while gaming ah ha - http://6502.org/ (it says "check out the list of opcodes" so they're probably there somewhere hahah) - - will sort while sorting when sorting http://www.fairlight.to/tools/pc.html (!!!) (https://vice-emu.pokefinder.org/index.php/VICEKB) keyboard map - - ... not compliant at all - https://ilesj.wordpress.com/2016/04/09/graphics-for-old-c64-colors-and-how-to-view-it/ (!!!) - https://www.c64-wiki.com/wiki/Screen_RAM https://retro64.altervista.org/blog/very-basic-basic-plotting-characters-screen-c64-and-vic-20/ or maybe its the emulator - it prints like nothing its not ... - https://www.lemon64.com/forum/viewtopic.php?t=23355 - https://digitalerr0r.net/2011/05/01/commodore-64-programming-8-text-and-custom-charsets/ https://www.c64-wiki.com/wiki/Character_set#Programming
this is all oriented towards programming - basic as well as ML /asm